@startuml
sprite $strikethrough_s [48x48/16] {
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}


!define MATERIAL_STRIKETHROUGH_S(_alias) ENTITY(rectangle,black,strikethrough_s,_alias,MATERIAL STRIKETHROUGH_S)
!define MATERIAL_STRIKETHROUGH_S(_alias, _label) ENTITY(rectangle,black,strikethrough_s,_label, _alias,MATERIAL STRIKETHROUGH_S)
!define MATERIAL_STRIKETHROUGH_S(_alias, _label, _shape) ENTITY(_shape,black,strikethrough_s,_label, _alias,MATERIAL STRIKETHROUGH_S)
!define MATERIAL_STRIKETHROUGH_S(_alias, _label, _shape, _color) ENTITY(_shape,_color,strikethrough_s,_label, _alias,MATERIAL STRIKETHROUGH_S)
skinparam folderBackgroundColor<<MATERIAL STRIKETHROUGH_S>> White
@enduml